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30 SECONDS OF GAMEPLAYContext and SetupYou are fighting against seven of your friends. Four have already been eliminated, leaving only you and three others. You still have two of your three lives, as do two of your opponents. One, however, still has all three lives. You are just about to concentrate on this player when the table suddenly starts to shrink. Player Actions00:00 - 00:05 You roll cautiously across the billiard table, while three other balls zoom around nearby. The table has already shrunk a bit, and the pockets seem closer than ever. Your direction is hard to read, allowing for some tactical maneuvers. You spot the ball with three lives and plan a targeted attack. 00:05 - 00:10 Suddenly, a warning indicator appears on the table, and the surface starts to tremble. A Tilt Event is about to happen. The other players panic and begin adjusting their positions, while you quickly back up a few perimeters. 00:10 - 00:15 The table tilts! Balls roll dangerously toward one side of the table, and all players scramble to keep their balance on the slanted surface. You use a quick Dash to get to safety, but the ball with three lives collides with you, knocking you toward the edge. 00:15 - 00:20 You’re stunned for a second, glowing with a purple aura. Before your opponent can strike again, you shake off the daze and turn to escape. 00:20 - 00:25 A marker appears on the table, and the lights dim. A black hole forms in the center! All balls are slowly drawn toward the middle. You resist the pull, rolling away and pushing another player closer to the center. 00:25 - 00:30 The black hole explodes, sending all balls flying! You barely saved by the side rail of the table. But one of the other balls you push into the black hole flies straight into a pocket. One life less for this pork cheek. And one more point for you! With two lives left and an extra point, you roll back into action, ready for the next, possibly final, 30 seconds of chaos. |
OVERVIEW
CONTROLLERKEYBOARD |
User InterfaceMenu StructuresFrom the menu you decide whether you want to host a server or you select one from the list. You can access and adjust the settings at any time both from the main menu and in the game (by pressing Esc/Start). As this is an online game, the game is not paused. HUDThe HUD is kept minimalistic and should not distract from the gameplay. |
VFXThe VFX were made with the help of Unreal Engines Niagara Particle System. SkinsThe player can choose between different skins. There are the standard skins from real billiards, as well as a few extra skins. Various techniques have been used here. Texture BasedTextures were edited in external programmes (Krita, Inkscape), imported into Unreal Engine and mapped onto a Sphere. Procedural BasedPatterns were generated procedurally using customised shaders. This was done with the Unreal Engine Material Editor. Many of these resulting patterns are then also animated with the help of their procedural nature. |
OverviewBillgard is developed with the Unreal Engine with Windows as the target. Special mention should be made of the integrated Chaos Physics Engine of the Unreal Engine, of which the physics-based movement makes great use. For the local multiplayer you need standard gamepads, which is also the focus of the development. However, it can also be played very well alone with a mouse and keyboard. An adaptation for other platforms fits into the concept, but is not planned. MULTIPLAYERIn Billgard it is possible to play locally, online and a combination of both. This means that up to 4 players can play on each client and the server itself. However, the total number of balls must not exceed 14. SOFTWARE
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3D-MODELSBalls:
Environment:
SOUNDWorld:
Balls:
Player-specific:
UI:
Events
VFXWorld:
Balls:
Player-specific:
UI:
Events:
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MANAGMENTWe worked in two-week (to begin with weekly) sprints. At the beginning, Jira was used as the management tool. In the course of development, we switched to Codecks. |
TEAMFred Alfs
Lionel Kaplanskilionel.kaplanski@haw-hamburg.de
Finn Reimann
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Blacklight Interactive (2022). Golf With Friends - Multiplayer.png windowscentral.com (2020). XBoxController cloudfront (2024). Logitech Mouse/Keyboard |