Setting, Theme, Narrative
The worlds are built upon each other in a tower like structure. The tower itself is not a conscious entity but has set its rules on the inhabitants. Similar to a creator god.
The main rules are these:
- Once born in a world, you can’t move to or between others.
- You can’t interact with people from another world as yours.
- Though unknowing, the inhabitants are fated.
In a fantastic way, the game represents birth privilege as it consists in our society.
But through chance, every x years the Erratic is born. An entity or a composition of entities which are not afflicted by those rules. Being given the opportunity to change what others couldn’t - change the absolute standard to an utopian or perhaps even dystopian future.
The protagonists stem from very unlike worlds and therefore societies. So as one character's story can be experienced in a very primitive setting, others can be played in fantastic, mysterious, grand or other surroundings.
Through being so different, part of changing the tower is also changing oneself and learning from beings which have been closed off for so long.