Vision Statement 


  • One Liner

    Experience the story of three unlike characters from different worlds trying to change their common future.

  • Elevator Pitch

    The worlds are built upon each other in a tower like structure. The tower itself is not a conscious entity but has set its rules on the inhabitants. Similar to a creator god. Except for the Erratic. Only the Erratic can change the absolute law of the tower. You are playing a composition of three Erratics that derive from different planes, bearing their own stories. With their minds connected, the protagonists have the opportunity to affect the whole tower, for better, or worse.

Team


Kemal Amet - Game Design & Tech-Art

Alina Hillmer - Art & Writing 

Miriam Moritz - Art

Nenad Slavujevic - Programming

Gidon Wolff - Sound

We’re open for additional Writers ✏️🤣 ✍🏻🍄🌈🍆💯❤️🎉🚬💦👌🆗🆒

Basic Information


  • Genre: Narrative-driven puzzle platformer

  • Camera Perspective: 2D
  • Main Character(s): Ensemble Cast
  • Controly: Any
  • Platform: Any (Mobile/Console/PC)
  • Setting: Multiple Worlds with different Settings under an absolute numen



Key Features


  • Story
  • Ensemble Cast:
    The player switches characters throughout the story. The characters can/should interact with each other.
    Therefore the player plays multiple, intertwining stories in one playthrough.
  • Environmental-based Puzzles:
    The game has no overarching action game mechanics (shooting, fighting, sorcery, etc.).
    The only way to interact with surroundings is through movement-based acts like pushing, pulling and climbing objects.



Unique Selling Points


  • Story & Ensemble Cast



One Minute Snippet


TO BE DONE



Setting, Theme, Narrative


The worlds are built upon each other in a tower like structure. The tower itself is not a conscious entity but has set its rules on the inhabitants. Similar to a creator god.

The main rules are these:

  • Once born in a world, you can’t move to or between others.
  • You can’t interact with people from another world as yours.
  • Though unknowing, the inhabitants are fated.


In a fantastic way, the game represents birth privilege as it consists in our society.

But through chance, every x years the Erratic is born. An entity or a composition of entities which are not afflicted by those rules. Being given the opportunity to change what others couldn’t - change the absolute standard to an utopian or perhaps even dystopian future.

The protagonists stem from very unlike worlds and therefore societies. So as one character's story can be experienced in a very primitive setting, others can be played in fantastic, mysterious, grand or other surroundings.

Through being so different, part of changing the tower is also changing oneself and learning from beings which have been closed off for so long.



Visual & Audio Styles (Mood)


Cosimo Galuzzi - https://www.cosimogalluzzi.com/

Journey (That Game Company) - https://thatgamecompany.com/journey/

Voyage D'Hermes (Moebius) - https://www.moebius.fr/

Gris (Nomada Studios) - https://nomada.studio/

Assumed Target Audience


19-39 (60-F / 35-M / 5-D)

 TO BE RESEARCHED




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