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Game Design

  • PixelProspector.com, The Indie Goldmine: http://www.pixelprospector.com/indie-resources/ 
  • Floyd, D., Portnow, J. et al. (2011-). Extra Credits [Web-Kurzfilm-Serie].

  • Gamasutra, The Art & Business of Making Games. Gamasutra, UBM TechWeb. Retrieved March 14, 2012, from http://www.gamasutra.com
  • Game Developers Conference  (GDC) Vault. UBM TechWeb. Retrieved March 14, 2012, from http://www.gdcvault.com
  • Mobygames, the Video Game Database: http://www.mobygames.com

  • Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann.
  • Fullerton, T., Swain, C., & Hoffman, S. (2008). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Elsevier Morgan Kaufmann.
  • Brathwaite, B., Schreiber, I., & Charles River Media Firm. (2009). Challenges for game designers. Boston, MA: Course Technology/Cengage Learning. Auszüge:  http://books.google.de/books?id=wzAJLwAACAAJ wzAJLwAACAAJ 
  • Rehfeld, G. (2013). Gamedesign und -produktion. Hanser Fachbuchverlag

Game Theorie

  • Sammlung vieler Game Studies Magazine: http://www.tesolgames.com/game-journals/
  • Mäyrä, F. (2008). An Introduction to Game Studies. SAGE Publications. Empfehlung: Kapitel 8 – An Introduction to Game Studies.

  • Koster, R. (2005). A theory of fun for game design. Paraglyph Series. Paraglyph Press. Empfehlung: „The Ethics of Entertainment” (Kapitel 10). 
  • McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press. Empfehlung: Teil 1.
  • Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. Cambridge, Mass: MIT Press. 
  • Sicart, M. (2005). The Ethics of Computer Game Design. In DiGRA 2005 Conference: Changing Views – Worlds in Play (pp. 1–16). Presented at the DiGRA 2005 Conference: Changing Views – Worlds in Play.

Game Produktion