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Absolute Grundlagen

Sie müssen die nicht alle lesen. Aber es macht Ihre Arbeiten erheblich besser, wenn Sie hie und da mal reinschauen.

Game Design

  • PixelProspector.com, The Indie Goldmine: http://www.pixelprospector.com/indie-resources/ 
  • Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann.
  • Fullerton, T., Swain, C., & Hoffman, S. (2008). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Elsevier Morgan Kaufmann.
  • Brathwaite, B., Schreiber, I., & Charles River Media Firm. (2009). Challenges for game designers. Boston, MA: Course Technology/Cengage Learning. Auszüge: http://books.google.de/books? id=wzAJLwAACAAJ 
  • Rollings, A., & Adams, E. (2003). Andrew Rollings and Ernest Adams on game design. Indianapolis, Ind.: New Riders.
  • Mobygames, the Video Game Database: http://www.mobygames.com
  • Rehfeld, G. (2013). Gamedesign und -produktion. Hanser Fachbuchverlag
  • Gamasutra, The Art & Business of Making Games. Gamasutra, UBM TechWeb. Retrieved March 14, 2012, from http://www.gamasutra.com
  • Game Developers Conference  (GDC) Vault. UBM TechWeb. Retrieved March 14, 2012, from http://www.gdcvault.com

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