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  • PixelProspector.com, The Indie Goldmine: http://www.pixelprospector.com/indie-resources/ Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann.
  • Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann. Norman, D. A. (1996).
  • Fullerton, T., Swain, C., & Hoffman, S. (2008). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Elsevier Morgan Kaufmann.
  • Brathwaite, B., Schreiber, I., & Charles River Media Firm. (2009). Challenges for game designers. Boston, MA: Course Technology/Cengage Learning. Auszüge: http://books.google.de/books? id=wzAJLwAACAAJ 
  • Rollings, A., & Adams, E. (2003). Andrew Rollings and Ernest Adams on game design. Indianapolis, Ind.: New Riders.
  • Mobygames, the Video Game Database: http://www.mobygames.com
  • Rehfeld, G. (2013). Gamedesign und -produktion. Hanser Fachbuchverlag
  • Gamasutra, The Art & Business of Making Games. Gamasutra, UBM TechWeb. Retrieved March 14, 2012, from http://www.gamasutra.com
  • Game Developers Conference  (GDC) Vault. UBM TechWeb. Retrieved March 14, 2012, from http://www.gdcvault.com

Game Theorie

  • Koster, R. (2005). A theory of fun for game design. Paraglyph Series. Paraglyph Press. Empfehlung: „The Ethics of Entertainment” (Kapitel 10). 
  • McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press. Empfehlung: Teil 1.
  • Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. Cambridge, Mass: MIT Press. 
  • Sicart, M. (2005). The Ethics of Computer Game Design. In DiGRA 2005 Conference: Changing Views – Worlds in Play (pp. 1–16). Presented at the DiGRA 2005 Conference: Changing Views – Worlds in Play.
  • Mäyrä, F. (2008). An Introduction to Game Studies. SAGE Publications. Empfehlung: Kapitel 8 – An Introduction to Game Studies.

Game Produktion

  • Chandler, H. M. (2009). The Game Production Handbook. Infinity Science Press.
  • Laramée, F. D. (2005). Secrets Of The Game Business. Charles River Media.
  • Michael, D. (2003). The Indie game development survival guide. Hingham, Mass.: Charles River Media. Retrieved from http://books.google.de/books?id=AcodfahW_C8C

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