Image Added Stun: Represented by a purple aura |
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| PhysicsThe majority of the game tries to orientate itself as closely as possible to real physics. The exception to this is hitting other balls. The impact force is significantly increased here, so even on a bustling pool table where all the balls are moving at the same time, you get the feeling that your own shots are having an effect. |
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CAMERA
A third-person-ball camera follows behind the ball. The camera is not blocked by other balls. However, as soon as you move closer to the side railing, the camera moves closer to the ball. If you get too close, the ball becomes transparent. TABLE EVENTS
To loosen up the gameplay, random events occur at random intervals (between 30 and 60 seconds). Each event has an announcement phase and a execution phase. JumpAnnouncement phaseA circle effect around the ball, which slowly gets smaller. Execution phaseAll the balls are ‘pushed’ upwards at the same time. For a brief moment, air battles ensue. One perfect hit almost certainly knocks the opponent's ball off the field. However, if you miss, you will almost certainly be sent off the field. So it's a high risk/reward situation. In rare cases, the event can save you by giving you a final boost upwards as you fall off the table, allowing you to dash back on. TiltAnnouncement phaseThe table starts to tremble slightly. Execution phaseThe table slowly tilts to about 45° in one direction and then in the other. The table is tilted so much that you move very slowly in one direction, but much faster in the other. As a result, most of the balls gather on one side, creating a wonderfully chaotic and dangerous situation. Black holeAnnouncement phaseThe light dims and a radius marker appears on the table. Execution phaseA black hole appears in the centre of the marking, which attracts all billiard balls in the radius. The strength of the attraction decreases towards the outside. After a few seconds, the black hole ‘explodes’ and throws all the balls away. More and more balls gather in the centre of the black hole, but they can save themselves with a clever dash or push other balls away. The danger of it exploding and the possibility of knocking other balls away provide the decisive kick! LOBBY LEVEL
As soon as a game has been hosted and/or you have joined a game, you are in the lobby. In the lobby, you can already roll around with a ball and give your ball a different look. The lobby itself is a playground for billiard balls, with loops, jumps, parkour, etc.. All the players can use them to pass the time while they wait for the last players. The many possibilities invite you to come up with your own little tasks. For example, a duel in the loop, long jump competitions, races, etc. The first player on the host/server can also customise the game mode and settings here. AI-Enemies
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| For rounds with few players or for that extra bit of chaos, simple AI balls can be added. These dash towards an opponent every 3-5 seconds. After every third dash, the currently targeted opponent is randomly reselected (this can also be the same opponent again). AI balls have no “life” and always return to the playing field after a short cool-down. They cannot win the game. However, they score points for the human players if they are pushed into a pocket by them. |
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Image Added Ai behavior tree |
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