DSVGO
Um unsere Webseite für Sie optimal zu gestalten und fortlaufend verbessern zu können, verwenden wir Cookies. Durch die weitere Nutzung der Webseite stimmen Sie der Verwendung von Cookies zu.
Server Wartungsarbeiten
Evolvere Evolvery is a simulation game from Laura Gohl and Marcus Soll about observing different abstract creatures evolving.
The following chapter describes the core game mechanics.
All actions happen in a liquid environment (like a lake or the ocean). The environment itself has different properties which effect the creatures living inside the environment. These are:
...
An environment can hold up to 10 creatures and up to 5 food objects. As long as there is still space for creatures / food, they will spawn automatically.
Creatures (also called fishes) populate an environment. A creature has different properties as following (properties in braces are hidden from the player):
...
When a creature reproduces, the gene of the new children consists of a combination of the genes of the two parents. In addition the children gene might have some small mutations.
The game is implemented in c++ using Qt. This allows the game to be portable across different operating systems.
The foundation of the Implementation is the QGraphicsScene, on which the environment and the creatures get drawn on. The whole simulation runs in real-time. A creature can interact with other creatures or food if their bodies collide on the QGraphicsScene.
The UI elements (like buttons and sliders) are customised using a Qt Style Sheet. The design itself is based on the design of the windows phone.
...