...
- Google Books http://books.google.com
- Google Scholar http://scholar.google.de
- Campbell, A., & Dabbs, A. (2004). The Digital Designer’s Bible: The Ultimate Route Map to Stress-Free Best
- Working Practice for Print and Web Designers. Lewes. Google-Books-Vorschau: http:// books.google.de/books?id=k5aRRAAACAAJ
- Norman, D. A. (2002). The design of everyday things. Basic Books. Basic Books. Google Books-Vorschau: http://books.google.de/books?id=w8pM72p_dpoC
- Tufte, E. R. (1990). Envisioning Information. Cheshire, Connecticut: Graphics Press. Video Games, Einstieg
- PixelProspector.com, The Indie Goldmine: http://www.pixelprospector.com/indie-resources/ Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann.
- Brathwaite, B., Schreiber, I., & Charles River Media Firm. (2009). Challenges for game designers. Boston, MA: Course Technology/Cengage Learning. Auszüge: http://books.google.de/books? id=wzAJLwAACAAJ
- Mobygames, the Video Game Database: http://www.mobygames.com Kultur- und Mediengeschichte
- Ferguson, K. (2011/12). Videos Everything is a Remix Project. http://www.everythingisaremix.info/ Interaction Design / User Experience / GUI
- Guidebook Graphical User Interface Gallery http://www.guidebookgallery.org/index
- Krug, S. (2005). Don’t make me think! A common sense approach to web usability. Indianapolis, Ind: New Riders. Google-Books-Vorschau: http://books.google.de/books?id=g1QBFJxB_eEC
- Saffer, D. (2006). Designing for Interaction: Creating Smart Applications and Clever Devices. New Riders. Lidwell, W., Holden, K., & Butler, J. (2004). Design: Die 100 Prinzipien für erfolgreiche Gestaltung. Stiebner.
Typographie
...
{"serverDuration": 100, "requestCorrelationId": "c1876fa99458bead"}