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Absolute Grundlagen
Sie müssen die nicht alle lesen. Aber es macht Ihre Arbeiten erheblich besser, wenn Sie hie und da mal reinschauen.
Game Design
- PixelProspector.com, The Indie Goldmine: http://www.pixelprospector.com/indie-resources/
- Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann.
- Fullerton, T., Swain, C., & Hoffman, S. (2008). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Elsevier Morgan Kaufmann.
- Brathwaite, B., Schreiber, I., & Charles River Media Firm. (2009). Challenges for game designers. Boston, MA: Course Technology/Cengage Learning. Auszüge: http://books.google.de/books? id=wzAJLwAACAAJ
- Rollings, A., & Adams, E. (2003). Andrew Rollings and Ernest Adams on game design. Indianapolis, Ind.: New Riders.
- Mobygames, the Video Game Database: http://www.mobygames.com
- Rehfeld, G. (2013). Gamedesign und -produktion. Hanser Fachbuchverlag
- Gamasutra, The Art & Business of Making Games. Gamasutra, UBM TechWeb. Retrieved March 14, 2012, from http://www.gamasutra.com
- Game Developers Conference (GDC) Vault. UBM TechWeb. Retrieved March 14, 2012, from http://www.gdcvault.com
Game Theorie
- Koster, R. (2005). A theory of fun for game design. Paraglyph Series. Paraglyph Press. Empfehlung: „The Ethics of Entertainment” (Kapitel 10).
- McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press. Empfehlung: Teil 1.
- Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. Cambridge, Mass: MIT Press.
- Sicart, M. (2005). The Ethics of Computer Game Design. In DiGRA 2005 Conference: Changing Views – Worlds in Play (pp. 1–16). Presented at the DiGRA 2005 Conference: Changing Views – Worlds in Play.
- Mäyrä, F. (2008). An Introduction to Game Studies. SAGE Publications. Empfehlung: Kapitel 8 – An Introduction to Game Studies.
- Sammlung vieler Game Studies Magazine: http://www.tesolgames.com/game-journals/
Game Produktion
- Chandler, H. M. (2009). The Game Production Handbook. Infinity Science Press.
- Laramée, F. D. (2005). Secrets Of The Game Business. Charles River Media.
- Michael, D. (2003). The Indie game development survival guide. Hingham, Mass.: Charles River Media. Retrieved from http://books.google.de/books?id=AcodfahW_C8C
Design Basics / Medien
- Alessio, L. (2013). Mr. Typo & der Schatz der Gestaltung: Eine Typo-Graphic Novel, Schmidt Hermann Verlag.
- Ferguson, K. (2011/12). Videos Everything is a Remix Project. http://www.everythingisaremix.info/
- Campbell, A., & Dabbs, A. (2004). The Digital Designer’s Bible: The Ultimate Route Map to Stress-Free Best Working Practice for Print and Web Designers. Lewes. Google-Books-Vorschau: http:// books.google.de/books?id=k5aRRAAACAAJ
- Norman, D. A. (2002). The design of everyday things. Basic Books. Basic Books. Google Books-Vorschau: http://books.google.de/books?id=w8pM72p_dpoC
- Krug, S. (2005). Don’t make me think! A common sense approach to web usability. Indianapolis, Ind: New Riders. Google-Books-Vorschau: http://books.google.de/books?id=g1QBFJxB_eEC
- Saffer, D. (2006). Designing for Interaction: Creating Smart Applications and Clever Devices. New Riders. Lidwell, W., Holden, K., & Butler, J. (2004). Design: Die 100 Prinzipien für erfolgreiche Gestaltung. Stiebner.
- Lidwell, W., Holden, K., & Butler, J. (2004). Design: Die 100 Prinzipien für erfolgreiche Gestaltung. Stiebner.
- Tidwell, J. (2011). Designing Interfaces (2nd ed.). O’Reilly.
- Schneider, W. (2011). Deutsch für junge Profis: Wie man gut und lebendig schreibt. Rowohlt Taschenbuch Verlag.
- Dudenredaktion (2007). Duden – Komma, Punkt und alle anderen Satzzeichen: Die neuen Regeln der Zeichensetzung mit umfangreicher Beispielsammlung. Bibliographisches Institut Gmbh.
- Strunk, W., & White, E. B. (2008). The elements of style. Pearson Longman.
- Tufte, E. R. (1990). Envisioning Information. Cheshire, Connecticut: Graphics Press.
- Tufte, E. R. (2005). Visual explanations: images and quantities, evidence and narrative. Graphics Press.
- McCandless, D. (2013): Information Is Beautiful. Abgerufen 15.03.2014 von http://www.informationisbeautiful.net
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