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  • Koster, R. (2005). A theory of fun for game design. Paraglyph Series. Paraglyph Press. Empfehlung: „The Ethics of Entertainment” (Kapitel 10). 
  • McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press. Empfehlung: Teil 1.
  • Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. Cambridge, Mass: MIT Press. 
  • Sicart, M. (2005). The Ethics of Computer Game Design. In DiGRA 2005 Conference: Changing Views – Worlds in Play (pp. 1–16). Presented at the DiGRA 2005 Conference: Changing Views – Worlds in Play.
  • Mäyrä, F. (2008). An Introduction to Game Studies. SAGE Publications. Empfehlung: Kapitel 8 – An Introduction to Game Studies.
  • Sammlung vieler Game Studies Magazine: http://www.tesolgames.com/game-journals/

Game Produktion

  • Chandler, H. M. (2009). The Game Production Handbook. Infinity Science Press.
  • Laramée, F. D. (2005). Secrets Of The Game Business. Charles River Media.
  • Michael, D. (2003). The Indie game development survival guide. Hingham, Mass.: Charles River Media. Retrieved from http://books.google.de/books?id=AcodfahW_C8C

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  • Schneider, W. (2011). Deutsch für junge Profis: Wie man gut und lebendig schreibt. Rowohlt Taschenbuch Verlag.
  • Dudenredaktion (2007). Duden – Komma, Punkt und alle anderen Satzzeichen: Die neuen Regeln der Zeichensetzung mit umfangreicher Beispielsammlung. Bibliographisches Institut Gmbh.
  • Strunk, W., & White, E. B. (2008). The elements of style. Pearson Longman.
  • Tufte, E. R. (1990). Envisioning Information. Cheshire, Connecticut: Graphics Press.
  • Tufte, E. R. (2005). Visual explanations: images and quantities, evidence and narrative. Graphics Press.
  • McCandless, D. (2013): Information Is Beautiful. Abgerufen 15.03.2014 von http://www.informationisbeautiful.net
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