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Absolute Grundlagen für den schnellen Einstieg

Sie müssen die nicht alle lesen. Aber es macht Ihre Arbeiten fast sofort erheblich besser, wenn Sie wenigstens hie und da mal reinschauen.

Game Design

  • PixelProspector.com, The Indie Goldmine: http://www.pixelprospector.com/indie-resources/ Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann.
  • Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann. Norman, D. A. (1996).
  • Fullerton, T., Swain, C., & Hoffman, S. (2008). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Elsevier Morgan Kaufmann.
  • Brathwaite, B., Schreiber, I., & Charles River Media Firm. (2009). Challenges for game designers. Boston, MA: Course Technology/Cengage Learning. Auszüge: 

MA Game Produktion 1 + 2

  • Chandler, H. M. (2009). The Game Production Handbook. Infinity Science Press.
  • Laramée, F. D. (2005). Secrets Of The Game Business. Charles River Media.
  • Michael, D. (2003). The Indie game development survival guide. Hingham, Mass.: Charles River Media. Retrieved from http://books.google.de/books? id=AcodfahW_C8CwzAJLwAACAAJ 
  • Mobygames, the Video Game Database: http://www.mobygames.com
  • Rehfeld, G. (2013). Gamedesign und -produktion. Hanser Fachbuchverlag
  • Gamasutra, The Art & Business of Making Games. Gamasutra, UBM TechWeb. Retrieved March 14, 2012, from http://www.gamasutra.com
  • Game Developers Conference  (GDC) Vault. UBM TechWeb. Retrieved March 14, 2012, from http://www.gdcvault.comn.a

Game Produktion

Gestaltung MS / MT

Ihr müsst die nicht alle lesen, benutzen oder anschauen. Alle sind aber sehr gute Startpunkte.

 Basics

  • The Game Production Handbook. Infinity Science Press.
  • Laramée, F. D. (2005). Secrets Of The Game Business. Charles River Media.
  • Michael, D. (2003). The Indie game development survival guide. Hingham, Mass.: Charles River Media. Retrieved from http://books.google.de/books?id=AcodfahW_C8C

Design Basics

...

  • Campbell, A., & Dabbs, A. (2004). The Digital Designer’s Bible: The Ultimate Route Map to Stress-Free Best
  • Working Practice for Print and Web Designers. Lewes. Google-Books-Vorschau: http:// books.google.de/books?id=k5aRRAAACAAJ
  • Norman, D. A. (2002).The  The design of everyday things.Basic  Basic Books. Basic Books. Google Books-Vorschau: http://books.google.de/books?id=w8pM72p_dpoC
  • Tufte, E. R. (1990).Envisioning  Envisioning Information.Cheshire Cheshire, Connecticut: Graphics Press.Video  Video Games, Einstieg
  • PixelProspector.com, The Indie Goldmine: http://www.pixelprospector.com/indie-resources/ Schell, J. (2008). The Art of Game Design. A Book of Lenses. Morgan Kaufmann.
  • Brathwaite, B., Schreiber, I., & Charles River Media Firm. (2009). Challenges for game designers. Boston, MA: Course Technology/Cengage Learning. Auszüge: http://books.google.de/books? id=wzAJLwAACAAJ
  • Mobygames, the Video Game Database: http://www.mobygames.com Kultur- und Mediengeschichte
  • Ferguson, K. (2011/12). Videos Everything is a Remix Project. http://www.everythingisaremix.info/ Interaction Design / User Experience / GUI
  • Guidebook Graphical User Interface Gallery http://www.guidebookgallery.org/index
  • Krug, S. (2005).Don’t  Don’t make me think! A common sense approach to web usability.Indianapolis Indianapolis, Ind: New RidersNew Riders. Google-Books-Vorschau: http://books.google.de/books?id=g1QBFJxB_eEC
  • Saffer, D. (2006). Designing for Interaction: Creating Smart Applications and Clever Devices. New Riders. Lidwell, W., Holden, K., & Butler, J. (2004). Design: Die 100 Prinzipien für erfolgreiche Gestaltung. Stiebner.
  • Lidwell, W., Holden, K., & Butler, J. (2004). Design: Die 100 Prinzipien für erfolgreiche Gestaltung. Stiebner. 
  • Tidwell, J. (2011). Designing Interfaces (2nd ed.). O’Reilly.

Typographie

Mediengestaltung 1

Spezifische Literatur entsprechend der Projektauswahl in den Seminaren. Empfohlen:

...

...

Mediengeschichte

...

Weitere, hervorragende Startpunkte:

Recherche

Video Games

Design Basics (
  • Interaction Design
,
  • / User Experience
, Info-Design, Typografie)

Wissenschaftliche Recherche 

  • Google Books Krug, S. (2005). Don’t make me think! A common sense approach to web usability. Indianapolis, Ind: New Riders. Google-Books-Vorschau: http://books.google.de/books?id=g1QBFJxB_eEC
  • Lidwell, W., Holden, K., & Butler, J. (2004). Design: Die 100 Prinzipien für erfolgreiche Gestaltung. Stiebner. 
  • Saffer, D. (2006). Designing for Interaction: Creating Smart Applications and Clever Devices. New Riders.
  • Tidwell, J. (2011). Designing Interfaces (2nd ed.). O’Reilly.
  • Tufte, E. R. (1990). Envisioning Information. Cheshire, Connecticut: Graphics Press.

Die absoluten Basics der Typografie