Inhaltsverzeichnis
- Kurzbeschreibung
- Ideenfindung
- Inspiration
- Kernmechanik
- Angriffsmechanik
- Interactables
- Asset-Liste
- Visual Assets
- Sound Assets
- Special Effects
- Unused Assets
- Level Design Screenshots
- Auswertung Test-Sessions
- Google Formular Auswertung
- Live-Testing Kommentare
- Zeitmanagement (Stundentabelle)
- Lessons Learned
- Ausblick
Kurzbeschreibung
Hierbei handelt es sich um einen...
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subtle | true |
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colour | Grey |
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title | Action |
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Ideenfindung
Die Idee ist ...
Inspiration
Das Projekt hat sich durch Mechaniken dieser Spiele inspirieren lassen:
Kernmechaniken
Angriffsmechanik
HIER EINGEHEN AUF EINZELNE KERNMECHANIKEN
Normaler Angriff
...
Schwerer Angriff
...
Ausweichen
...
Design
Interactables
Gegner
...
zerstörbare Boxen
...
interagierbare Objekte
...
Asset-Liste
Visual Assets
Sound Assets
Special Effects
Unused Assets
Level Design (Screenshots)
Auswertung Test-Sessions
Live-Testing Kommentare
Zeitmanagement/Stundentabelle
13.03 - 12.06.2020 | 13 Wochen
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timeline | true |
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source | 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title | Roadmap%20Planner |
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hash | d4bc8b311d9cd1d651fb4c84f26f8698 |
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Lessons Learned
Ausblick
Die Kernmechanik
HIER EINGEHEN AUF EINZELNE KERNMECHANIKEN
Normaler Angriff
...
Schwerer Angriff
...
Ausweichen
...
Design
...
Level Design
...
Zum Aufbauverständnis von Levels wurden diese Quellen zurate gezogen:
Gegner
...
zerstörbare Boxen
...
interagierbare Objekte
...
Testing & Projektiterationen
...
NiceToHave & Experimentelles
...
FAZIT & Ausblick
...
Lessons Learned
...(nice to have)