Inhaltsverzeichnis
- Kurzbeschreibung
- Ideenfindung
- Inspiration
- Kernmechanik
- Angriffsmechanik
- Interactables
- Asset-Liste
- Visual Assets
- Sound Assets
- Special Effects
- Unused Assets
- Level Design Screenshots
- Auswertung Test-Sessions
- Google Formular Auswertung
- Live-Testing Kommentare
- Zeitmanagement (Stundentabelle)
- Lessons Learned
- Ausblick
Kurzbeschreibung
Hierbei handelt es sich um einen...
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colour | Grey |
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title | Action |
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Motivationsnarration
Unsere Geschichte
Kernmechaniken
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Game-Loop
Minimal Viable Product
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Ideenfindung
Die Idee ist ...
Inspiration
Das Projekt hat sich durch Mechaniken dieser Spiele inspirieren lassen:
Projektplan
Kernmechaniken
Angriffsmechanik
Interactables
Asset-Liste
Visual Assets
Sound Assets
Special Effects
Unused Assets
Level Design (Screenshots)
Auswertung Test-Sessions
Live-Testing Kommentare
Zeitmanagement/Stundentabelle
13.03 - 12.06.2020 | 13 Wochen
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timeline | true |
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source | 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title | Roadmap%20Planner |
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hash | d4bc8b311d9cd1d651fb4c84f26f8698 |
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Umsetzung
Grundgedanken
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Um sich über diese Grundgedanken im Klaren zu sein wurden diese Quellen zurate gezogen:Lessons Learned
Ausblick
Die Kernmechanik
HIER EINGEHEN AUF EINZELNE KERNMECHANIKEN
Normaler Angriff
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Schwerer Angriff
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Ausweichen
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Design
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Level Design
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Zum Aufbauverständnis von Levels wurden diese Quellen zurate gezogen:
Gegner
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zerstörbare Boxen
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interagierbare Objekte
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Testing & Projektiterationen
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NiceToHave & Experimentelles
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FAZIT & Ausblick
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Lessons Learned
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